Changes Misc: - correct naming of the standard in "VRML97" instead of "VRML 2.0" - cleaning up the script of to much comments and developer infos - fixed various rounding bugs - on export dialog correct hanging on of extension for the file (.wrl); if python is installed asking about overwriting existing files is available Mesh (IndexedFaceSet, IndexedLineSet) - added support for real creaseAngle using Blender Modes Set Solid and Set Smooth (using Auto Smooth degrees) - added writing of transform nodes with position (translation) - added twosided option for objects has material only Camera (Viewpoints) - exporting of lens properties as fieldOfView (using aspect ratio given through render image size) Lights - tweaking and fine adjustment of lights; added support for real ambientIntensity - color of lights now supported Materials - TextureTransform (scale) is supported using tiling X and Y of UV Image Editor http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-349.htm - better emissive color support using material emit and ambient color of Blenders world object - optional export of material settings only and ignoring vertec color or face color - Better support for face and vertex colors NavigationInfo - will now always exported; using ClipEnd of the first camera as visibilityLimit; if lights placed in the scene Headlight will be off New supported VRML nodes - Fog: support for exporting VRML node Fog using setting of Blenders world object and mist properties for Lin (for LINEAR) and SQR (for EXPONENTIAL); panel Mist/Stars/Physics http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-319.htm - Background: support for exporting textures, colors and blending modes for Background node using Blenders world object (panel world and preview) http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-305.htm - Inline: now Blender can be used creating parent scene and inlines; the first scene is the parent scene all others linked does not have standard names linked to it as inlines; Note: when exporting only the current scene will be exported, not all ones http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-325.htm - Support for adding any VRML node and script using text editor and naming the text file "vrml"; after we got a full funtional text editor (thanks Themyers) any content of a text file named "vrml" will be included at the end of the file; this turns Blender in a fully VRML editor - support for placing nodes into space using empties and naming them (OB:) as valid VRML nodes - Billboard: using Blenders face modes for meshes set to Halo (billboard is screen aligned) or Billboard (billboard about Z-axis) http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-306.htm - Collision: using Blenders face modes for meshes unset Collision grouping node Collision FALSE will be exported into VRML http://accad.osu.edu/~pgerstma/class/vnv/resources/info/AnnotatedVrmlRef/ch3-308.htm